Morph Spectrum is my highest-quality work to date, and it’s also the first piece in the Monster Universe series that I designed during my undergraduate studies. I’m also honored to use it as a summary of my graduate animation studies.
Over the nearly six months of creating this animation, I’ve made significant progress in both animation and my understanding of Unreal Engine. During the production process, I learned the basic logic of Blueprint, the fundamental operations of the Niagara particle system, and how to write basic UE materials. Since first encountering UE a year ago, my understanding of this engine has gradually deepened, and now I can independently complete personal animation production using UE. All of this is inseparable from my practical production experience in various projects.
I would like to thank everyone who has guided me. My FMP graduate program marks the end of my student life and the beginning of my professional career. The knowledge I gained in these short fifteen months will form the foundation for my continued dedication to the 3D industry I love 🙂
