Post 3 — Body Mechanics 3

In this pose, the right leg, which serves as a support, needs to be drawn to the left to enhance the arc of the human body and increase the dynamic sense of the character. At the same time, extend the right arm backward to avoid the visual imbalance caused by overlapping with the trunk. In fact, this principle is extremely important. In any character animation, especially for large-scale movements, it is necessary to avoid excessive overlap of the limbs and the trunk in the character silhouette as much as possible, as this will cause a sense of visual deficiency.

It can be noticed that in this frame, George left me the annotation “toe contact”, that is, in this frame, the left foot of the character does not touch the ground with the entire sole of the foot, but only the toes touch the ground. At this time, the weight of the character is still on the right leg and gradually shifts to the left leg. Therefore, it is wrong to land the left sole of the foot completely directly.

In this frame, it should be noted that for the sole of the right foot, the toes should touch the ground and be in the same direction as the lower leg. Similar to the previous pose, the figure’s center of gravity shifts from one side to the other, and along with the body stretching to the left, the right leg stretches accordingly, thus lifting the right sole to complement the stretching.

As mentioned above, always ensure that the curves of the character are smooth.

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