Post 10 — Conclusion

Encounter Part1

Due to the project’s schedule constraints, I could only complete the first part of the film in time, which was the scene where the sea monster emerged from the water. In the subsequent plot, I designed a scene where the magician faced off against the sea monster, but I didn’t have the chance to finish it in this assignment. In the future, I will choose a date to complete the subsequent part.

Overall, this project facilitated my gradual engagement with VFX in 3D animation, including fluid simulation, fabric simulation, and Niagara particle systems. Since last semester, I have progressively familiarized myself with the independent development workflow of UE5 short films and explored advanced sub-functions within UE, such as fracture simulation and Niagara. Moving forward, I will remain committed to my studies and apply these techniques to the production of the Final Major Project (FMP). It is undeniable that this project exhibits several technical limitations, such as insufficient refinement in fluid simulation and inadequate mass dynamics in Niagara particles. Nevertheless, this project serves as a foundational starting point. Through the process of following various tutorials, I have achieved significant improvement, accumulating invaluable experience for the advancement of future projects.

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