Shoot VFX


The shooting sparks and laser are the most complex part of the Niagara system. It consists of three emitters, namely the main laser, energy particles, and halo. The main laser is composed of a beam ribbon emitter. By attaching corresponding materials to the emitting surface, a theme laser column is created. At the same time, meshes are emitted in the direction of speed to carry stones, and smoke and lightning are emitted to enhance the overall layering of the main body.

The next is the muzzle flame emitter. In this emitter, apart from the scattered sparks, there are also two types of smoke – dark and light – which are used to highlight the bright particles. At the same time, in order to achieve a better visual persistence effect, I extended the lifespan of the spark particles, and at the same time used a large vortex force field to create the effect of the particles drifting with the wind.


Finally, there is the light halo emitter for enhancing the lighting effect. I used a long-shaped light halo to simulate the flare light spots in the lens, and at the same time, I used the masks in the materials to create transparent cyclone shock waves. Then, by layering different particle lighting effects, I completed this shooting NS special effect.
During this year of study, I gradually found my area of interest. I aspire to become a Niagara special effects designer. Therefore, in my future works, I will also create more special effects using NS, and this will become my main occupation in the future.