Workflow
The final duration of this film is approximately 4 minutes and 20 seconds, and it contains many fighting scenes. Therefore, it is the project that I have spent the most time on in the animation section so far. From June to October, I was almost constantly engaged in the design and production of animations. However, due to the remaining lack of time and my lack of experience in creating fighting animations, the final quality of the animation still can be improved. Nevertheless, this was a rare opportunity for practice. I will go through my animation in the next three parts.
Firstly, it’s the workflow. Unlike previous projects, since the robot was rigged in Blender and the monster was rigged in Maya, during the process of makting the fighting animation, I need to constantly synchronize the animations of the two characters by exporting and importing FBX animations between different software. At first, this workflow was very painful for me. The frequent import and export of animations to adjust was definitely not as easy as real-time adjustment. But after I got used to the “preview” approach, which means image the next motion of the characters in my mind, I found that this workflow could also be relatively efficient because the characters are independent. It is nothing more than adding a switching software process during the switch of controlling the characters.
Scene 1

How will Nullifier make its appearance? I considered this question. As a cold-blooded monster killer, the existence of the character was to eliminate all those who attempted to escape confinement. I tried to get it out of the transport vehicle, but I felt that this wasn’t a cool and dramatic way of making its debut. Therefore, I decided to have it jump out of the cabin and crash heavily onto the ground, creating a dramatic tension of a heroic entrance.

Then came the scene where it turned off the security system and entered the laboratory. The function of the first exterior shot was to show the external structure of the laboratory and introduce the robot.