
From this scene, the film enters the main fighting sequence, which is the part where I need to constantly switch back and forth between Blender and Maya to adjust the animations. The design concept of the entire fight is to show that Nullifier evades the attacks of subject 1942 through acrobatic moves such as somersaults and jumps, highlighting his overwhelming superiority over subject 1942 in terms of combat capabilities. All the battles were merely for the purpose of transmitting the monster’s combat data back to the headquarters. Then, the high-energy weapon Viper would be used to eliminate subject 1942.


Therefore, in terms of the action design, I designed Nullifier to use a large number of evasive movements to counter the offensive of 1942. Only when it activated the combat mode did it use a tough offensive to quickly knock 1942 down.


In terms of action references, I referred to some action games and CG animations to enable the robot to perform some dramatic and tense actions such as sliding kicks, in order to enhance the visual impact of the animation.