Blocking-1


First of all, there was a problem from the starting pose of the first frame. I adjusted the character’s shoulder controller to an abnormal Angle, and the shoulders sank strangely. Secondly, the character’s head orientation is also overly to the right. It should be slightly adjusted to the left to ensure that the character’s eyes are in contact with those of the character they are talking to.


Another very important point is to ensure that the shapes of the eyes and lips have certain edges rather than being composed of pure curves. As shown in the picture, when the character makes an angry expression, we hope that the character’s mouth maintains a trapezoidal shape, with the corners of the mouth pulled down and teeth exposed at the same time. The same principle applies to the eyes. It is very important to avoid any sharp corners on the eyelid contour and to form the facial features with smooth lines.


It can be seen that even the hand-drawn style facial features summarized by curves still have a certain geometric form. It is very important to maintain the same idea in the animation to ensure the good form of the facial features.

The first week’s blocking mainly focused on the movement of the body and the adjustment of the animation rhythm. Next week’s blocking plus will refine the movement of the facial features in more detail.