Post 4 — Body Mechanics 4

Spline animation

Once the blocking is done, the animation will be dedicated to spline and the rhythm and keyframes will continue to be adjusted.

In the feedback of this frame, George pointed out that when the character rotates the upper body, the legs should not have any movement and should remain the same as the starting pose.

It should be noted that for the issues already mentioned in the previous article and to avoid very hard turns in the body contour, the limb turns should be processed into smooth angles as much as possible to form a beautiful curved contour.

After further adjustments, I obtained the following animation and completed the short animation of the Spider-Man martial arts performance. At this stage, the first part of the Body Mechanics animation came to an end.

Outcome:

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