- Architecture


After completing the character assets, the next step is to build the scene in UE. I selected multiple sets of dilapidated building assets in the medieval style and chose suitable individual buildings to construct the village as shown in the picture. The main building is a temple dedicated to the statue of the evil god, located on a desolate reef shore.

2.Environment

For the environmental lighting aspect, I use the Ultra Dynamic Sky plugin to create a realistic lighting environment, incorporating cloud coverage and rainy effects. Considering the camera movement, it was unnecessary to develop a highly detailed water body in this scenario, as doing so would have increased performance consumption unnecessarily. Instead, a horizontal plane with reflection characteristics sufficed. To achieve this, I employed two planes to simulate the water surface effect: one reflective layer and one water surface layer. The reflective layer material consists of a low-roughness, mirror-like reflective texture, while the water surface layer material is a mixed material combining basic textures such as ripples, aquatic plants, and bubbles. This combination effectively produces a convincing water surface effect.

