In this unit, I will revisit and remaster an animated short film from my undergraduate studies, which depicts the revival of an ominous sea monster. The original works were created using Maya. For this remastered version, I will employ a multi-software workflow primarily based on Unreal Engine , supplemented by Houdini and Maya, to elevate the visual presentation to a higher standard.
Due to the time constraint of the short film, I restricted the number of scenes to three or four, emphasizing the portrayal of the environmental atmosphere rather than a detailed narrative. This short film centers on the story of the protagonist(a mysterious magician), who inadvertently unseals and summons an evil deity upon arriving at a dilapidated temple.

In the following post, I will introduce my workflow in the new project, namely the process of creating animations using Maya, conducting fabric simulation with Marvelous Designer, performing fluid simulation with Houdini, and finally integrating and rendering using UE.