
Walking cycle is one of the basic movements in character animation, but also one of the most difficult movements. Making walking loops is an essential exercise for any animator. So for three weeks, from week 6 to week 8, we trained on 3D animation of the character walking cycles.
In the walking cycle, the actions in a cycle can be divided into four states, namely contact, down, passing and up. From the side view, the figure’s center of gravity moves up and down in a sinusoidal manner.

plan of walking cycle

Here is a blocking animation of walking cycle that I made in week 6.

This is the spline animation based on the blocking version in week 7, but there are obvious problems, for example the function of parameter TransZ does not fit into a straight line resulting in a kind of “twitch” of the object’s displacement in the Z direction.

The gif shows the version submitted in Week 8. There are still many details that need to be further improved, and I will solve them gradually in the future training.